Friday, October 25, 2013

Web Blog Essay


Video games are becoming more graphically refined but not, as people are claim, more violent. Although video games emerged in the early 70s, it wasn't until the 90s when violent video games were more widespread. Violent video games are just games! People who are blaming shootings and other violent behavior on video games are overlooking the real problems around the world. There are millions of people who play video games and do not act violently. In this blog I will look at the rating system in video games, the different kinds of studies that have shown if video games really do affect people or not, and lastly, conclude to whether violent video games are the true cause of violence.

To many people video games are an interactive and engaging medium. Rating systems were introduced in 1993. The purpose of the rating system is to limit certain content to children. Certain people such as parents merely believe video games are meant to be for children. Even though parents and caregivers should be more aware in these situations with the rating system. Even if they do not understand and they give their children violent video games, they are at fault and we should not be blaming the media. Video games go through a rating system for a reason. Parents shouldn't be going and buying a rated M games for their 12 year old then blame the game when the child starts to argue with them.

There are people who play video games regularly, where most people call it as a hobby and a significant number of these games contain increasingly realistic representations of violence. Several findings do exist, but theories that suggest, and experimental evidence that demonstrates a positive connection between playing violent video games and aggressive tendencies dominate the scientific side to it. Though, the effect sizes are rather small, and the question of connection has not yet been responded to adequately. People also need to realize that media content does not determine an individuals' behavior, and if more people were aware of the range of effects research over the last 70 years that clearly shows this, we might finally see the end of the influence of ethical conservatives determined to censor the media.

Studies have consistently shown that although these games may seem offensive to many of us, they do not harm the human brain or increase the likelihood of violent acts (Perry, 2013). Fast-moving action video games are linked with positive intellectual outcomes. Playing action computer games, as opposed to puzzle or strategy, leads to a development in how well we pay attention, how quickly we can react, how sensitive we are to images and how accurately we can sort out information. It doesn't mean that all types of games can be helpful but it can provide with improving some key skills. Although, research has found that violent video games cause a reliable short-term rise in aggression during lab-based tests. However, this seems not to be something specific to video games. The longer-term effects of aggressive gaming are still not well studied, but we would expect similar results from long-term studies of other violent media again and a small increase in aggressive thoughts and behavior in the lab. Perry (2013) stated that from the now considerable form of scientific study is not that violent video games are a threat to society but that anything in excess will cause us problems but problems still remain.

Fears about the possible influence of violent video games on serious acts of youth violence are still being debated in the general public. As it still remains a big issue of concern. Studies of video game violence effects have been conducted; none have employed well justified measures of youth violence, nor considered video game violence effects in situation with other influences on youth violence. Neither video game violence exposure, are potential predictors of serious acts of youth aggression and violence (Ferguson, 2011). No matter how realistic video games are, we still have to realize that television shows could be blamed just as much for being realistic because its actual people playing a role.

In conclusion, it is unavoidable, there will always be fingers pointing towards video games continuously for being the cause of violent behavior that occurs around the world without knowing the full story behind it. We as people have to decide what is correct and what is not. The bigger causes behind school shootings and violent acts are bullying, lack of love, affection, and or attention. Those are the real reasons, not video games. People have to stop using video games as a scapegoat. If violence really caused the violence we would have a lot of people to be concerned with. Parents themselves have to stop their children from playing these games, as they have not yet learned the social rights and wrongs yet.


Reference List
Butchman, D., & Flores, G., & Funk, J., & Germann, J. (2013). Rating Electronic Games Violence is in the eye of the beholder. Youth and Society, 30(3), 283-312.

Can video games make you violent: Yes or no? (2000, Dec 11). Scholastic Action, 24, 17. Retrieved from http://ezproxy.aut.ac.nz/loginurl=http://search.proquest.com/docview/210992813? accountid=8440

Ferguson, C. J. (2011). Video games and youth violence: A prospective analysis in adolescents. Journal of Youth and Adolescence, 40(4), 377-91. Retrieved from http://ezproxy.aut.ac.nz/login?url=http://search.proquest.com/docview/858659823? accountid=8440

Perry, S. (2013, Jan 08). Violent video games not shown to cause real-world violence. MinnPost.Com. Retrieved from http://ezproxy.aut.ac.nz/login? url=http://search.proquest.com/docview/1267227407?accountid=8440

Thursday, September 26, 2013


Violent video games are just games! People who blame shootings on video games are overlooking the real problems around the world. There are millions of people who don't act violently. Also there has been scientific studies’ being continually done. As a result there hasn't been any major proof that violent video games cause people to be violent

Studies have consistently shown that although these games may seem offensive to many of us, they do not harm the human brain or increase the likelihood of violent acts. Fast-moving action video games are linked with positive intellectual outcomes. Playing action computer games, as opposed to puzzle or strategy, leads to an development in how well we pay attention, how quickly we can react, how sensitive we are to images and how accurately we can sort out information. 

Video games are becoming more graphically sophisticated but not, as people claim, more violent. Attacks on games for alleged effects of their violent content is simply another stage in the history of media criticism. People need to realize that media content does not determine individuals' behaviour.

There are people who play video games regularly, and a significant number of these games contain increasingly realistic representations of violence. Numerous findings do exist, but theories that suggest, and empirical evidence that demonstrates a positive connection between playing violent video games and aggressive tendencies dominate the scientific literature. However, effect sizes are rather small, and the question of causality has not yet been answered sufficiently.

Violent video games on youth violence still remains an issue of concern. Studies of video game violence effects have been conducted, none have employed well validated measures of youth violence, nor considered video game violence effects in context with other influences on youth violence such as family environment, peer delinquency, and depressive symptoms. Neither video game violence exposure, nor television violence exposure, are potential predictors of serious acts of youth aggression and violence. 

Although new studies have shown to find aggressive behavior among kids who play ultraviolent games. Study also shows that children who play more violent video games see the world as a more unfriendly place: They get into more arguments with teachers, are more likely to be involved in fights and get poor grades. Violent video games such as the series 'GTA' have a much more damaging effect on children than parents would like to believe.